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Bluehole Studio

Founded: 2007

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Bluehole Studio

Founded in 2007 by Chang Byung-gyu in Seoul, South Korea, Bluehole Studio has established itself as a leading developer in the MMORPG genre. The studio gained prominence with the release of TERA in 2011, introducing a groundbreaking non-targeting combat system that set a new standard in MMORPG gameplay. Building on this success, Bluehole contributed to the development of PlayerUnknown’s Battlegrounds (PUBG), a title that became a cornerstone in the battle royale genre, achieving global acclaim. In 2018, Bluehole underwent a strategic reorganization, becoming a subsidiary under Krafton Inc., a move that fostered collaboration with other esteemed studios. This integration has enabled Bluehole to continue its mission of delivering innovative and engaging gaming experiences, adapting swiftly to the evolving demands of the global gaming market.

Website: https://krafton.com/en/studios/bluehole/
Highlights

Bluehole Studio is renowned for developing the acclaimed MMORPG TERA, which introduced a pioneering non-targeting combat system.

The studio played a pivotal role in the creation of PlayerUnknown's Battlegrounds (PUBG), a game that significantly influenced the battle royale genre.

In 2018, Bluehole restructured under the parent company Krafton Inc., aligning with other prominent game development studios.

Bluehole Studio emphasizes innovation in MMORPGs, striving to deliver engaging and immersive experiences to a global audience.

The studio is committed to continuous development, leveraging talent exchange and cooperation within Krafton to adapt to rapid market changes.